Cataclysm Guides and Builds

Cataclysm Guides and Builds

Welcome to the number 1 stop for WoW Cataclysm guides, builds, specs, info, news, rumors and more!

Take a look around our Cataclysm Guide site at our many different topics of free guides we offer.

Class Guides: We offer cataclysm build guides for all classes including leveling builds, PvP builds and Raiding builds.

Take a look at these wow cataclysm leveling builds update for 4.2 or browse the menu on the left for our raiding or PvP guides.

Profession Guides: We are also adding updated profession cataclysm guides for each new profession in wow cataclysm including Archaeology!

Cataclysm Guide: Check out the Cataclysm guide section to find all of the changes wow cataclysm has to offer, including new guild leveling, new zones, races and professions!

Premium Guides: Dont forget to check out our top and premium Cataclysm guides.  These are the best leveling cataclysm guide and gold cataclysm guide to get you to the top of your game!

News and Patches: We also bring you the latest Cataclysm news and updates so you can keep on top of your game!  Be sure to bookmark us so you can keep coming back and getting the newest wow cataclysm guides!

Cataclysm Info

WoW Cataclysm is to be released on December 7th 2010 by Blizzard entertainment.  Cataclysm will bring a major overhaul to the world of warcraft environment including gear overhaul, new leveling system, zone changes, profession changes, stat removal and new class builds.

The expansion is based around the return of the evil dragon Deathwing The Destroyer.  The last time we saw Deathwing was in Warcraft 2.  He has spent this time mending up and waiting for his return!  His return to the world has caused a Cataclysm that has torn up all the land and will make for a unique and different game experience.

The new land will allow for easier leveling and questing system that is fair and balanced for both the alliance and the horde.

The new zones will each have their own storyline for fans to enjoy.

New Features include:

  • Level cap raised from 80 to 85
  • Players will be able to use flying mounts inside Azeroth zones (flying mounts were previously restricted to Northrend and Outland)[14]
  • Redesigned and updated zones within Kalimdor and the Eastern Kingdoms
  • New towns and around 3500 new quests
  • Redesigned low and mid-level quests to accompany updated zones
  • Seven new dungeons: Blackrock Caverns, Throne of the Tides, the Stonecore, the Vortex Pinnacle, the Lost City of the Tol’vir, the Halls of Origination, and Grim Batol, all available in regular and heroic modes at level 85
  • Three new raids: The Bastion of Twilight, Blackwing Descent and Throne of the Four Winds, plus the Tol Barad Prison raid dungeon after PvP zone completion (more raids planned to be released with later patches)
  • Two previously released dungeons—Deadmines and Shadowfang Keep—will be re-vamped with an added Heroic Mode for level 85 players
  • New battlegrounds and a new world-PvP zone, Tol-Barad (similar to the Wintergrasp world-PvP zone introduced in Wrath of the Lich King)
  • A new secondary skill: Archaeology
  • An overhaul of the Glyph system with three types of Glyphs: Prime, Major, and Minor. In addition, Glyphs are taught as a spell and can now be switched around without the purchase of additional glyphs, only “Vanishing Powder”
  • A rated battleground system, along with associated new rewards
  • Newly accessible zones including Uldum, Deepholm, the Sunken City of Vash’jir, the Twilight Highlands and Mount Hyjal (previously only featured as a time travel destination within the Caverns of Time)
  • Two new playable races, Goblins and Worgen
  • Addition of new race/class combinations (Tauren can now be Paladins, Gnomes can now be Priests, Undead can now be Hunters, etc.)
  • Introduction of new stats such as Mastery, which will enhance certain abilities (both active and passive) depending on the player’s class and talent specialization
  • Changes to class mechanics, including abolishing the use of ammunition and stand-alone warlock soul shards, consolidation of totems and buffs, the addition of holy power for paladins, an eclipse mechanic for Druids, Rage normalization, changes to the rune system, the change from mana to focus for hunters, and racial bonuses
  • Warlocks and Hunters now attain a combat pet at level 1 without needing to do a quest. Warlocks get an imp, Hunters get a pet based on their race (Dwarves get a bear, Humans get a wolf, Undead get a spider, etc.)
  • Revamp of the stat system, removing such stats as mana per 5 seconds (MP5), armor penetration and defense rating and integrating them in other ways such as talents or the new mastery stat.
  • Major changes to the cities of Stormwind and Orgrimmar, with minor adjustments to others
  • New starting areas for Trolls and Gnomes at levels 1-5
  • Player talent trees have been reworked to a 31 point tree and players will have a total of 41 talent points at level 85. Consequently, the talent trees are being “trimmed”, and will look (superficially) much like the talent trees players had available on WoW’s launch. Although it seems counterintuitive, Blizzard actually says this will give players more options, as the talents they are trimming felt mandatory previously.
  • Unlike the current talent system where a player learns his or her first talent point at level 10 and is able to place that point and any subsequent point wherever he or she chooses, in Cataclysm, at level 10 a player must choose a talent specialization (spec) and only spend points in that “tree” until they have reached 31 points. Once 31 points have been spent, he or she is able to use the rest of his or her attained points in any of the 3 trees. When the player chooses a specialization at 10, they will gain one major active skill that sets that spec apart from the others, and 2-3 passive skills that support that particular tree. This was done in order to make players feel as though they are actually specialized in a specific talent tree as soon as they are able to choose one, rather than at higher levels where enough points have been placed into the tree of their choosing to make that feel like their specialization.
  • Experimental support for DirectX 11 through the command line.
  • New raid and PvP currency systems

Do You Want To Level Faster Like The Pros?

If you are having trouble leveling or need to level faster in WoW Cataclysm I highly suggest you check out Zygor’s Leveling Guide. It has the perfect leveling path that gets you to 85 faster and easier than any other way. No matter what level you are, you load the guide and it points with an arrow to the direction of each monster, quest giver, trainer etc. Its pretty crazy. It also has an in game box that tells you exactly what to do, like kill 5 boars, run west 10 miles, etc. If you dont have this in game add on guide, honestly, you are missing out. You can find out more here or check out the Zygor Cataclysm Leveling Guide Review.